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  • The idea of being a wizard.

    I've been contemplating lately about how compatible the idea of a scientist and a wizard are. While I really enjoy the roleplay, I'm not entirely sure if the theme is consistent with the FR game setting.

    My justification for how this could be so comes from British writer, Arthur C. Clarke. One of Clark's Three Laws states:

    "Any sufficiently advanced technology is indistinguishable from magic."

    While I don't normally consider mathematics or science-based knowledge to be considered "technology", could it be legitimately roleplayed game-wise that magic is just merely a form of those two?

    I think back to moments when I first became an undergraduate and watched my fellow colleagues doing mathematical deductions involving relativistic pertubations of electrons along a moving magnetic field. The entire whiteboard could have been covered in magical incantations for all I knew.
    Mhaaj Anderhart, Halruaan thaumaturgist, Withering Lord of the Myrkulites. [* Retired.]
    Gabriel Shadesoar - Hated-Errant of the Church of Bane.[* Retired.]


    "What is the difference between the master and the beginner?

    The master has failed more times than the beginner has even tried."
    - Stephan McCranie

  • #2
    I've always seen the idea of wizard and scientist as very compatible, FR is very forgiving in terms of interpretation of almost any class.

    The wizard scientist is as acceptable as the wizard mystic, the wizard artist, wizard politician or pretty much any other interpretation you fancy. There are so many cultural, racial and religious elements to every character that you can ultimately shape it how you fancy.
    It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
    Sydney Smith.

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    • #3
      It's a shame that implementing pathfinder Alchemists would be hideously difficult. They were always one of my favorite classes as far as sciencey-RP goes.
      Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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      • #4
        Awesome! The server has such refined and well-played characters on it, I figured the rules were rather strict to keep the RP quality high.. so awesome that there's that kind of flexibility!

        Originally posted by Valhalla View Post
        It's a shame that implementing pathfinder Alchemists would be hideously difficult. They were always one of my favorite classes as far as sciencey-RP goes.
        Why is that so? I actually chose alchemy myself..
        Mhaaj Anderhart, Halruaan thaumaturgist, Withering Lord of the Myrkulites. [* Retired.]
        Gabriel Shadesoar - Hated-Errant of the Church of Bane.[* Retired.]


        "What is the difference between the master and the beginner?

        The master has failed more times than the beginner has even tried."
        - Stephan McCranie

        Comment


        • #5
          He's talking about the Alchemist class. I see wizards as the engineers of the fantasy world, filled with the drive and ambition required to tinker with, understand, alter, create, and destroy the fabric of reality itself. I also see them as prone to madness and power corruption, but that's the risk associated with delving headlong into absolute power.
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          • #6
            All scientists are not wizards. All wizards are not scientists. But essentially alchemists are the scientists of the world, so most wizards tend to be scientists.

            Magic also has a great deal of laws and properties. Wizards are essentially programmers of reality.

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            • #7
              The greatness of player quality comes from allowing interpretation and flexibility wherever possible (there are admittedly some restrictions on certain things).

              Its great when you come across a character that demonstrates a new way of doing things or breathes fresh life into tired concepts.

              There is no single way to play any of the classes, from paladins to wizards and everything else on offer there's a whole myriad of different play styles and traits to play with. Anyone who tries to insist there's only a single way to play any class deserves only pity (and maybe a slap).
              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
              Sydney Smith.

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              • #8
                Grand, keep playing your wizard the way you see fit. I have loved the RP notes you have sent Datton, it's just hard to make good replies because Datton's basic understanding of the topic is limited.

                Just keep going you are doing great.
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                "A system of morality which is based on relative emotional values is a mere illusion, a thoroughly vulgar conception which has nothing sound in it and nothing true."
                Socrates
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                • #9
                  If you know the class you're going to play enough to make liberties for a more interesting character, then by all means do it.
                  But please, keep one thing in mind for me. What have you become when even nightmares fear you?
                  - Nessa

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                  • #10
                    I just have a few words on this topic:

                    "import Fire semicolon
                    fire dot burning sword open-brace jFrazer dot adamantaineHammer comma jFrazer comma maximised close-brace"

                    James Frazer casts Burning Sword

                    I personally love the idea of . . .ya know, logically based spellcasting, like another coding language, but thats just me. If the aboce dosen't sound like mumbo-jumbo to an unpracticed ear, clearly it's been optimized

                    Cheers,
                    Kit

                    Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                    Also part of Frazer Fabrications are:
                    Frazer Armories - focused on resale of prefabricated arms and armorments;
                    Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                    Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                    James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                    AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                    Theme: Stil Alive

                    Grid vs. Squeegle, not Good vs. Evil

                    Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                    Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                    To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                    crafting tutorial.

                    Unfortunate truths:
                    Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                    Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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                    • #11
                      Charles Stross's Laundry series does a great job at bringing the whole magic as a branch of science/maths (computational demonology anyone?) to life.

                      You can read a few of his novella's online for free if you want to dip a toe in before buying the books.

                      It does make me want the Occult Countermeasures app for the iphone though.
                      It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                      Sydney Smith.

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                      • #12
                        Oh, Heh, I'm apparently tired, because I only just remembered that James has an established theory of Arcon-Field-Effects, an arcon being a quanta of arcane energy. And I agree with Doubt, sufficiently analysed magic becones the arcane sciences. Also magitech.

                        Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                        Also part of Frazer Fabrications are:
                        Frazer Armories - focused on resale of prefabricated arms and armorments;
                        Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                        Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                        James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                        AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                        Theme: Stil Alive

                        Grid vs. Squeegle, not Good vs. Evil

                        Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                        Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                        To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                        crafting tutorial.

                        Unfortunate truths:
                        Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                        Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                        Comment


                        • #13
                          What about roleplaying a non-combat character? One who assists from behind the curtains, pulling strings rather than drawing swords? I would imagine this would be the case for many a scholarly/government role.
                          Mhaaj Anderhart, Halruaan thaumaturgist, Withering Lord of the Myrkulites. [* Retired.]
                          Gabriel Shadesoar - Hated-Errant of the Church of Bane.[* Retired.]


                          "What is the difference between the master and the beginner?

                          The master has failed more times than the beginner has even tried."
                          - Stephan McCranie

                          Comment


                          • #14
                            Originally posted by Grand Unified Theory View Post
                            What about roleplaying a non-combat character? One who assists from behind the curtains, pulling strings rather than drawing swords? I would imagine this would be the case for many a scholarly/government role.
                            See Evelyn Meriadoc.
                            Byrun - Wandering Swordsman
                            Falrenn Silvershade - Shaper of Truths

                            If you're searching the lines for a point
                            Well, you've probably missed it
                            There was never anything there
                            In the first place

                            Wax Fang - Majestic

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                            • #15
                              Plenty of folk have played non combat based characters. It's perfectly doable but can be a tough road, the prime exp gathering mechanic is combat, relying on the ticker and DM xp is a slow route.
                              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                              Sydney Smith.

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