Drizzt Do'Urden – Rogue2/Ranger3/Fighter13
Str 16 (+3) HP: 202
Dex 25 (+7) Initiative: +7
Con 15 (+2) AC: 37 (touch 25, flat-footed 30)
Int 17 (+3)
Wis 20 (+5)
Cha 14 (+2) Saves: Fort +19/ Ref +21/ Will +16
Attack: +31/+26/+21/+16 melee (1d6+11/18-20, Twinkle)
and +29/+24/+19 melee (1d6+6+1d6 cold+2d6 vs. evil outsiders/18-20, Icingdeath)
Feats: Daylight adaptation, Weapon finesse, Two weapon fighting(Rgr), Endurance(Rgr) Improved two-weapon fighting, Greater two weapon fighting, Two weapon defence, Improved two weapon defence, Balanced two weapon fighting, Weapon focus (scimitar), Weapon specialisation (scimitar), Greater weapon focus (scimitar), Greater weapon focus (scimitar), Tracking (Rgr), Combat expertise, Blind-fight, Defensive arts, Elusive target, Power critical (scimitar)
Skills: Balance +17, Climb +13, Hide +17, Jump +25*, Listen +28, Move Silently +17, Sense Motive +26, Spot +28, Tumble +28
Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire. Caster level 18th; save DC 12 + spell level.
Drow Traits: Drizzt is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against enchantment spells or effects and a +2 racial bonus on Will saves against spells or spell-like abilities. He is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. He also has a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw.
Slashing Blades: Treats scimitar as a light weapon for purposes of weapon finesse.
Favored Enemy: Drizzt gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against evil outsiders. He gains the same bonus on weapon damage.
Bravery: +3 on Will saves vs. fear effects
Armor Training: Increase max Dex bonus and decrease armor check penalty of any armor worn by 3
Weapon Training: +3 to hit when wielding a scimitar
Signiature Items:
Twinkle (+4 Scimitar, grants +3 deflection bonus to AC)
Icingdeath (+2 Evil outsider bane frost scimitar; grants wielder fire resistance 10, automatically overcomes evil outsiders' DR)
Adnon's spidersilk shirt (armor bonus +3, max. Dex +8, armor check penalty 0, Spell failure 10%, +5 armor enhancement, grants 75% immunity to critical hits)
Anklets of Speed (+6 armor enhancement, +1 dodge AC, +1 reflex, doubles movement speed, +12 on Jump checks)
Black Panther Figurine (summon Guenhwyvar)
Other Equipment: Belt of Giant Strength +3, Gloves of Dexterity +3, Headband of Wisdom +3, Amulet of Natural Armor +3, Cloak of Resistance +3, Ring of Will +3, Ring of Fortitude +3, Potion of Greater Heroism (x3), Potion of Cure Critical Wounds (x10)
Str 16 (+3) HP: 202
Dex 25 (+7) Initiative: +7
Con 15 (+2) AC: 37 (touch 25, flat-footed 30)
Int 17 (+3)
Wis 20 (+5)
Cha 14 (+2) Saves: Fort +19/ Ref +21/ Will +16
Attack: +31/+26/+21/+16 melee (1d6+11/18-20, Twinkle)
and +29/+24/+19 melee (1d6+6+1d6 cold+2d6 vs. evil outsiders/18-20, Icingdeath)
Feats: Daylight adaptation, Weapon finesse, Two weapon fighting(Rgr), Endurance(Rgr) Improved two-weapon fighting, Greater two weapon fighting, Two weapon defence, Improved two weapon defence, Balanced two weapon fighting, Weapon focus (scimitar), Weapon specialisation (scimitar), Greater weapon focus (scimitar), Greater weapon focus (scimitar), Tracking (Rgr), Combat expertise, Blind-fight, Defensive arts, Elusive target, Power critical (scimitar)
Skills: Balance +17, Climb +13, Hide +17, Jump +25*, Listen +28, Move Silently +17, Sense Motive +26, Spot +28, Tumble +28
Spell-Like Abilities: 1/day—dancing lights, darkness, faerie fire. Caster level 18th; save DC 12 + spell level.
Drow Traits: Drizzt is immune to magic sleep spells and effects. He has a +2 racial bonus on saves against enchantment spells or effects and a +2 racial bonus on Will saves against spells or spell-like abilities. He is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. He also has a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).
Evasion: If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw.
Slashing Blades: Treats scimitar as a light weapon for purposes of weapon finesse.
Favored Enemy: Drizzt gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against evil outsiders. He gains the same bonus on weapon damage.
Bravery: +3 on Will saves vs. fear effects
Armor Training: Increase max Dex bonus and decrease armor check penalty of any armor worn by 3
Weapon Training: +3 to hit when wielding a scimitar
Signiature Items:
Twinkle (+4 Scimitar, grants +3 deflection bonus to AC)
Icingdeath (+2 Evil outsider bane frost scimitar; grants wielder fire resistance 10, automatically overcomes evil outsiders' DR)
Adnon's spidersilk shirt (armor bonus +3, max. Dex +8, armor check penalty 0, Spell failure 10%, +5 armor enhancement, grants 75% immunity to critical hits)
Anklets of Speed (+6 armor enhancement, +1 dodge AC, +1 reflex, doubles movement speed, +12 on Jump checks)
Black Panther Figurine (summon Guenhwyvar)
Other Equipment: Belt of Giant Strength +3, Gloves of Dexterity +3, Headband of Wisdom +3, Amulet of Natural Armor +3, Cloak of Resistance +3, Ring of Will +3, Ring of Fortitude +3, Potion of Greater Heroism (x3), Potion of Cure Critical Wounds (x10)







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