The question I'd like to ask those who have lengthy experience with DM'ing real life PnP campaigns is this:
What is your preferred method for measuring time?
Allow me to clarify - when it comes to spellcasting and buff durations in a PnP campaign when PC's are dungeon-crawling, how do you measure the individual constituents of in-game time compared to real-life time?
Do you accurately measure in-game time as a function of real life time? (1 round is equivalent to 1 real life minute, 1 in-game turn equal to 10 real-life minutes, ect.)
If not, how do you do it? I'm curious as to the different and creative ways this can be pulled off. To be specific, I'm mainly interested in non-arbitrary time (don't take into consideration being in towns, resting, ect. That can all be fast-forwarded with ease.)
What is your preferred method for measuring time?
Allow me to clarify - when it comes to spellcasting and buff durations in a PnP campaign when PC's are dungeon-crawling, how do you measure the individual constituents of in-game time compared to real-life time?
Do you accurately measure in-game time as a function of real life time? (1 round is equivalent to 1 real life minute, 1 in-game turn equal to 10 real-life minutes, ect.)
If not, how do you do it? I'm curious as to the different and creative ways this can be pulled off. To be specific, I'm mainly interested in non-arbitrary time (don't take into consideration being in towns, resting, ect. That can all be fast-forwarded with ease.)
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