Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

How to make a PRC in NWN2

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Aniril_Telin View Post
    Got it, will fiddle with this and see what I can come up with for you.
    Ok, thanks again for the help, much appreciated.

    Comment


    • #17
      Fiddled with this a little bit, 2 major factors, the summon feats were not set to active which makes them clickable, and they do not have spell id's to actually perform the summoning.

      I temporarily set these to persisted and activated with the summon undead spells and it worked fine. So, if you already have the summon spells with your chosen appearances set with the proper durations and all that, great, if it's supposed to be like animal companion as indicated then it should also be given a use/day configuration.

      If you want it to level up with you the same as an animal companion would have to look more deeply into how an animal companion works exactly, I assume it probably has a template for each level and summons the appropriate one based on your own level. As for naming the critter, again, will have to look more deeply into it to determine what triggers that UI.
      Ghal Narish, Battle-Mage
      Faucon De'Ombre
      , Triadic Knight

      Ulriel Gabrieth, Devout of Lathander
      Noril De'nor, Archer ...
      Liem Ashcroft, Miner, Smith, and Weaponsmaster

      Comment


      • #18
        Originally posted by Aniril_Telin View Post
        Fiddled with this a little bit, 2 major factors, the summon feats were not set to active which makes them clickable, and they do not have spell id's to actually perform the summoning.

        I temporarily set these to persisted and activated with the summon undead spells and it worked fine. So, if you already have the summon spells with your chosen appearances set with the proper durations and all that, great, if it's supposed to be like animal companion as indicated then it should also be given a use/day configuration.

        If you want it to level up with you the same as an animal companion would have to look more deeply into how an animal companion works exactly, I assume it probably has a template for each level and summons the appropriate one based on your own level. As for naming the critter, again, will have to look more deeply into it to determine what triggers that UI.
        The "summon feats" were not active because I simply intended them to work like the "dinosaur/dragon" feats to unlock additional animal companions, and those features are passive. For the actual summoning there was the normal "animal companion" feat (the same of ranger/druid) and the class Pale Master class set to "has animal companion=1".

        I suppose I could work around it with new spells similar to the summon undead spells and make them persistent/permanent, but it would present two issues, first it would make the abilities "weaker" as you can only have one summon out, as opposed to animal companion + summon, and second I have no idea how to make those new spells summon the custom creatures I put in the "Blueprint" folder.

        Comment


        • #19
          alright, I can work with that, will just a take a little longer to do. Mostly because I am not particularly focused on modding things right now.
          Ghal Narish, Battle-Mage
          Faucon De'Ombre
          , Triadic Knight

          Ulriel Gabrieth, Devout of Lathander
          Noril De'nor, Archer ...
          Liem Ashcroft, Miner, Smith, and Weaponsmaster

          Comment

          Working...
          X