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  • Paranoia

    This sounds like the best game, ever.

    Like, period.

    I may have to consider running a few events like this.
    "Use the Force, Harry" -Gandalf

  • #2
    Missions can therefore turn into a comedy of errors as everyone on the team seeks to double-cross everyone else while keeping their own secrets
    Isn't that how it works on Sundren anyway? :P
    Butch: "You know, when I was a kid, I always thought I was gonna grow up to be a hero."
    Sundance: "Well it's to late now."

    Toons:
    Mittens Whitepaw (Feral Druid),
    Rose Thimblefoot (Simple Seamstress),
    Melody Mourningsoul (Cursed Bard)
    Katalina Zephyr (Guardian of the Grave)
    Gabrielle Dumoine (the Duchess of Waterdeep... 'onestly...)

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    • #3
      Having played it years ago, I can say it's a blast. I can also say we never completed a mission unless it was purely accidental.

      Half the time it ended up in a bloodbath before we even hit the first "encounter".
      Funniest rulebook you'll ever read as well. Just brilliant.

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      • #4
        I wuv Paranoia, so very, very much. If you think of GLaDOS from Portal you have an idea of Friend Computer. If the players don't go through at least one of their clones during the mission briefing you're off to a bad start. You have free reign to do just about anything, so long as you can justify it to the insane AI overlord (present evidence showing them to be a Communist and you'll be fine)
        James Arrow: Potion Vendor

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