Just curious if there is a worthwhile way to design a character who relies heavily on throwing axes as something different from the norm.
I've seen a couple of builds on Bioware forums, but they rely on high level, multiclassed characters. I was wondering if a fighter, with the appropriate stats and feats, could be throwing-axe reliant and only pull out a melee weapon as a last resort.
Any thoughts?
I've seen a couple of builds on Bioware forums, but they rely on high level, multiclassed characters. I was wondering if a fighter, with the appropriate stats and feats, could be throwing-axe reliant and only pull out a melee weapon as a last resort.
Any thoughts?



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