NWN:
The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. They always take full advantage of their quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect themselves is not to get hit at all. Duelists are most often fighters or rangers, but almost as often rogues or bards. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes’ lack of reliance on armor.
FRwiki:
The duelist is a prestige class that focuses on quick, nimble feet and a good eye at striking with a light, one handed weapon. Often referred to as "swashbucklers", duelists use their speed and coordination in a deadly blend with their intelligence to become capable fighters who prefer to avoid getting hit instead of drawing upon their resilience to take the blows and keep on standing.
Duelists prefer to wander the Realms alone, though the odd duelist enjoys joining the adventuring party and forming long lasting friendships. A party of duelists is a dangerous thing, each having trained to be a part of an uncannily efficient group that can provide a serious challenge to potentially more dangerous individuals.
Any class can gain levels of duelist, which can aid spellcasters in their melee skill and complement the abilities of the combat classes.
MY VIEW
This is another concept with a lot of appeal to me, a melee class relying on intelligence in combat. Mostly I think I've seen too many video versions of The Three Musketeers (and read the book), but this class is just fun for me.
Mechanically back before someone in the staff (<insert fist shaking>) decided to make EK nearly unplayable (then when everyone complained, still nearly unplayable) this was a great 2nd PrC for EK due to the INT based AC.
It remains a great PrC for Swashy builds since it is the defense to the swashy's offense.
The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. They always take full advantage of their quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect themselves is not to get hit at all. Duelists are most often fighters or rangers, but almost as often rogues or bards. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes’ lack of reliance on armor.
FRwiki:
The duelist is a prestige class that focuses on quick, nimble feet and a good eye at striking with a light, one handed weapon. Often referred to as "swashbucklers", duelists use their speed and coordination in a deadly blend with their intelligence to become capable fighters who prefer to avoid getting hit instead of drawing upon their resilience to take the blows and keep on standing.
Duelists prefer to wander the Realms alone, though the odd duelist enjoys joining the adventuring party and forming long lasting friendships. A party of duelists is a dangerous thing, each having trained to be a part of an uncannily efficient group that can provide a serious challenge to potentially more dangerous individuals.
Any class can gain levels of duelist, which can aid spellcasters in their melee skill and complement the abilities of the combat classes.
MY VIEW
This is another concept with a lot of appeal to me, a melee class relying on intelligence in combat. Mostly I think I've seen too many video versions of The Three Musketeers (and read the book), but this class is just fun for me.
Mechanically back before someone in the staff (<insert fist shaking>) decided to make EK nearly unplayable (then when everyone complained, still nearly unplayable) this was a great 2nd PrC for EK due to the INT based AC.
It remains a great PrC for Swashy builds since it is the defense to the swashy's offense.
Comment