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Certain spells are dismissable (page 176 of my PHB, YMMV), but basically any spell you cast on yourself to improve yourself, you can dismiss early.
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Originally posted by Kitsunestume View PostThis would be nice. It always seems a bit aquard watching a mage punch the nearest musclehead to break invisibility, even if it is OOC.
[Edit] Or being said mage and risking bringing NPC wrath on your head.
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Originally posted by toupz View PostHey being a player who mostly plays mages i'd like to see a command (When right clicking our own toon) That allows ut to dispel our buffs...would be good for rp cause so far the only way to dispel buffs is to cast a dispel on ourselves or rest not sure if this is possible but just a suggestion
[Edit] Or being said mage and risking bringing NPC wrath on your head.
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Hey being a player who mostly plays mages i'd like to see a command (When right clicking our own toon) That allows ut to dispel our buffs...would be good for rp cause so far the only way to dispel buffs is to cast a dispel on ourselves or rest not sure if this is possible but just a suggestion
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Originally posted by Zoberraz View PostSundren of late has been more fun for me than it has been in a long time thanks to DM interaction. To me, that remaining constant is what I think would benefit Sundren's playerbase the most.
And I wouldn't just say more interaction but an organic story line where players actions bring some results. Even if minor. And I know organic content can be a bitch so I'd not expect that. Perhaps, maybe, if something huge happened. Of course this might be going on already and I just don't know. I haven't exactly been the most active player.
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I say puzzles, but think it would be fun to have various ways of interacting with the enviromnent in nonstandard ways. The chartel mountain, for example, would be an ideal place for a rock-fall trap, possibly activated from a cliff above by a player. A pressure-plate in a dungeon could be jumped over or (if you feel confident) climbed past on a wall. For that matter, it would be cool to have a mechanic for jump that worked a bit like the dimention-door: roll jump, and hop the result. If the position isn't pathable, take damage, or fall prone or something. Give Xaayne a use for his skillpoints.
I just like the idea of making skills more useful.
Cheers,
Kit
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Yes. Class changes((Black Guard!)). Though adding classes is always a plus. Its hard to put that before more DM time, but I get around the clock enjoyment from the classes, and there can only be DM's so often. Seriously though, moar DM time is always good.
And poor MoMFs. All that testing I did with Kaeldorn, and he ran out on me. At least I can still look impressive, when I don't crash everyone in the area.
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I desire more stuffed (armored) dire bears being added to the Drunken Dragon. Barring that, I'd like some class changes rather than more classes.
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I agree that the NW9 class being re-named and given to Blackwood or Legion is a great idea. It's really the best mundane class available that isn't Weaponmaster.
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With it's protective feats I think the Neverwinter Nine would make a good tweaked PRC for Helm but Red Blade, Legion or even Blackwood might make even more sense.
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Sundren of late has been more fun for me than it has been in a long time thanks to DM interaction. To me, that remaining constant is what I think would benefit Sundren's playerbase the most.
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Originally posted by Kaizen View PostI
Sundren (Legion, Red Blades, Mundus) - Perhaps bring in the Neverwinter Nine and call them something else? Praetorians?
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