Bah!
On another note, is it possible for people to move your place of death? for example:
Person A: Lmao, person B, I found your corpse, but I can't rez you I don't have the cash xD
Person B: Crap. Take me to the camp or something, hopefully a nice person will raise me there
Person A: Sure, why not.
-minutes pass-
Person A: Dammit, sorry person B, gotta go. lemme just dump your corpse here so someone else can find you.
Person B: Dammit, I gotta log too. cya.
In this case, where is person B's place of death?
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Tonight - Death System Overhaul
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Originally posted by Machiavelli View PostYou'd have to be a lunatic to sell them anyway by the sounds of things.
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Originally posted by Machiavelli View PostI'm pretty sure your corpse gets respawned when you pick the "Check corpse status" option with the essence of night. Not 100% on this though.
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Originally posted by rustediron View Postnot tradable! outrageous! lol
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Originally posted by Maevan2 View PostWell....i think i like the changes. At least they are realy worth a try. but there is one thing that makes me nervous: what happens with your corpse when the server crashes/restarts? Is still there afterwards so that somebody can still rez you. Or are you doomed till a DM shows some mercy (if you don't have such a Signus)?
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Originally posted by Machiavelli View PostSo existing PCs will not be getting these? Just curious.
Also a quick restatement of my question about whether people will be able to pick-pocket them
Edit:
Actually, not tradeable either. Ignore that above.
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Well....i think i like the changes. At least they are realy worth a try. but there is one thing that makes me nervous: what happens with your corpse when the server crashes/restarts? Is still there afterwards so that somebody can still rez you. Or are you doomed till a DM shows some mercy (if you don't have such a Signus)?
And what happens when you play with another charcter or just swith to RL because you have given up hope after 30 minutes? How can you be rezzed when you are not there? I don't think you can expect people to stay online for hours hoping for somebody to find their corpse and bring it to a temple.
Or am i missing somethign?
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Originally posted by GodBeastX View Post"New players start with Signus items"
Also a quick restatement of my question about whether people will be able to pick-pocket them... which would be not good
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Originally posted by Tassafina View PostWouldnt something like this be better to start at Level 5? I would think this be horrible discourageing to new players. Low level mages and rogues die like crazy at early levels. This would essentially force them to delete their characters and remake if they died more than three times. At least if you wait till level 5 they have a chance to make some friends that might think they are worth the sum to raise them
Essentially, because you're a lowbie, you shouldn't feel the need to die repeatedly. We're nice to people who figure out the encounters are rough, but that's about it. In a party it's not much of an issue. And you have to consider that there is still the RP exp every 10 minutes. Which I know has gotten more people past level 3 than you realize
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Wouldnt something like this be better to start at Level 5? I would think this be horrible discourageing to new players. Low level mages and rogues die like crazy at early levels. This would essentially force them to delete their characters and remake if they died more than three times. At least if you wait till level 5 they have a chance to make some friends that might think they are worth the sum to raise them
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I assume it counts for PvP deaths as well. That's why we have subdual.
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Yes, this all applies to PVP as well. You have to consider what that means, however. DMs are notified of every PVP, and even though you killed a player, we might come in and reverse the tables Also, there's a such thing as revenge, so people might find that PVPing someone, only to be killed later by someone else might be a poor way to go out.
Death is death in the end.
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Originally posted by Ethelo View PostI assume these rules apply to deaths as a result of PvP too?
Overall, though, I'm very happy to see these changes. Death being light was irritating before -- now will be considerably better for story and character development, as an actual fear is there. I do predict that even after quests are in, it will be ages before anyone gets and stays above level 15.
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