I would like to propose the addition of a crafting pattern to "Cleanse" the Ixis cursed gems.
I can add this to the 2da super easily if we can get a blueprint for the recipe itself made.
My thought is that that Remove Curse should work, maybe check an item creation feat like Imbue Material, and have a monetary and small Fatigue cost for the conversion at a minimum to prevent spam.
This is a behavior I recall having tried to pursue both myself and by other crafters trying to make the Ixis cursed gems more than sales fodder. To a player, it seems intuitive that "Remove Curse" should work on cursed gems, and knowing that gems are a primary bottleneck in crafting makes it more compelling to request, as both myself, Dante Swift, and no doubt others have over the years.
By making a crafting pattern, the Caster Level Check for different gem rarities could be individually adjusted, so cheaper gems or lower "teir" curses could be easier to convert. They could also be modified to require reagents of different types to encourage exploration (or at least dungeon variation) over just "smash Ixis for 'free' gems"
I can add this to the 2da super easily if we can get a blueprint for the recipe itself made.
My thought is that that Remove Curse should work, maybe check an item creation feat like Imbue Material, and have a monetary and small Fatigue cost for the conversion at a minimum to prevent spam.
This is a behavior I recall having tried to pursue both myself and by other crafters trying to make the Ixis cursed gems more than sales fodder. To a player, it seems intuitive that "Remove Curse" should work on cursed gems, and knowing that gems are a primary bottleneck in crafting makes it more compelling to request, as both myself, Dante Swift, and no doubt others have over the years.
By making a crafting pattern, the Caster Level Check for different gem rarities could be individually adjusted, so cheaper gems or lower "teir" curses could be easier to convert. They could also be modified to require reagents of different types to encourage exploration (or at least dungeon variation) over just "smash Ixis for 'free' gems"