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  • thaelis
    replied
    https://docs.google.com/spreadsheet/...VE&usp=sharing

    Added details for Animate/Create undead spell line. Amended Glyph of warding. Amended Earthquake (added knockdown).

    If anyone can think of any other spells please let me know. I don't play divine casters at all, so if there are any I've missed from your spell list please post here and I'll add to the list.
    Last edited by thaelis; 05-06-2014, 01:38 PM.

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  • Jhickey
    replied
    Originally posted by Lotus View Post
    Just an update that I am monitoring this and do plan to implement what I can. Keep up the good work.
    You are the man!

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  • ManUtd4Ever
    replied
    Originally posted by Lotus View Post
    Just an update that I am monitoring this and do plan to implement what I can. Keep up the good work.
    Way cool. Cheers.

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  • thaelis
    replied
    Wow, that would be amazing, to say the least. That is what we in Oz call a 'shitload' of work The duration changes would be easy I suppose, but some of it would just be so hard to implement as to not be worth it.

    Anyway, good to know some of it might be used!

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  • Lotus
    replied
    Just an update that I am monitoring this and do plan to implement what I can. Keep up the good work.

    Leave a comment:


  • thaelis
    replied
    Added Create undead, Create greater undead, Earthquake, Elemental swarm, Glyph of warding, Mind fog, Neutralise poison, Polymorph, Remove curse, Remove disease, Shapechange, Storm of vengeance

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  • thaelis
    replied
    https://docs.google.com/spreadsheet/...VE&usp=sharing

    Added Blur, Burning sword, Camouflage, Darkbolt, Death armour, Firebrand, Fireburst, Greater fireburst, Lesser planar binding, Planar binding, Greater planar binding, Greater disrupt undead, Shroud of flame, Vitriolic sphere.

    Added Combust (does enough damage to actually make it useful over Scorching ray!)

    Added Death ward (Sandro, you should check this out ><)
    Last edited by thaelis; 05-04-2014, 09:29 AM.

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  • thaelis
    replied
    https://docs.google.com/spreadsheet/...VE&usp=sharing

    Added Shapechange. Geez, no wonder it's so ridiculously powerful in NWN. Some forms grant +20 dodge bonus to AC! That means it stacks with absolutely everything, including all buffs.

    Added Bigby's Clenched Fist, Evard's Black Tentacles, Isaac's lesser Missile Storm & Isaac's greater missile storm (closest approximations I could find since they don't exist in PnP)

    Changed Inferno to a different version. There are two versions of the spell in PnP. One is well balanced and one is ridiculously weak.

    Noted that Cloudkill should be Conjuration not Necromancy.

    Removed Avasculate & Healing Sting, I was reading wrong version of the spell. *sigh* I think I better go through and check all the spells again. I'm using sources in order of preference Pathfinder->3.5e->3.0e. Maybe I should make an extra column.

    Updated a few of the spells where I had erroneously used the 3.0 version: Elminster's effulgent epuration, Quillfire, Orb of sound

    Added Shadow shield & Ethereal visage (don't exist in PnP, closest approximations). Added Stoneskin & Greater stoneskin.
    Last edited by thaelis; 05-04-2014, 01:29 AM.

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  • thaelis
    replied
    Added Avasculate, Bladeweave, Bombardment, Drown, Flame weapon, Greater spell mantle, Hammer of the Gods, Healing sting, Inferno, Orb & Lesser orb of sound, Quillfire, Simulacrum.

    Added Blade barrier, Creeping doom, Firestorm, Rejuvenation cocoon, Slay living

    Bombardment does indeed do 20d8 damage at 20th level. It seems the damage went down to 10d8 in 3.0 then up to 20d8 in 3.5 edition :O Damn...makes Missile storms look sissy.
    Last edited by thaelis; 04-29-2014, 09:25 AM.

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  • thaelis
    replied
    Yep, true. Though you can easily find out which are FR-specific and which are fabricated especially for the game.

    Re:Rekov, on cone-shaped spells. It would be nice if they gave a drop-down menu allowing us to cast them as a burst instead of a cone if we wanted. That would should keep purists and realists both happy and see those spells (Cone of Cold, Burst of Wrath etc) get some actual use.

    Re:Kusco, Earthquake is much weaker in Pnp! If you are underground it does a flat 8d6 damage (Reflex DC 15 half), if you are on the surface you fall over (Reflex DC 15 to avoid) and have a 25% chance to fall in a crack and die of suffocation (Reflex DC 20 to avoid).
    Crumble works almost exactly as described, with the exception that in PnP it is not sonic damage (so can't be blocked by resistances) and it also affects items e.g Doors.
    EDIT: Crumble is actually 3 spell levels lower in Pnp, making it a ton more worthwhile to memorise.
    Bombardment is far more powerful in Pnp, with a max. damage of 20d8 and buries/suffocates enemies on a failed save, so I'll be sure to write that one in.
    Last edited by thaelis; 01-20-2015, 09:39 PM.

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  • Kitsunestume
    replied
    Originally posted by thaelis View Post
    I'd love to write in "Spells which don't exist in Pathfinder --> Delete spell" but I'm sure there would be an uproar so I won't.
    There's also the problem that Sundren and NWN2 in general has a decent number of FR-specific spells that you'd be tossing out the window.

    Leave a comment:


  • thaelis
    replied
    Oops, yeah when I say Pnp I'm referring to Pathfinder! a) because it's been stated in the past that that is the preferred system here and b) the spells are (usually) a lot more balanced and logical!

    Shield and Mage armour have already been fixed to their proper durations for quite some time I believe. I don't use mage armour anymore but shield and improved mage armour at the very least have both been fixed. Magic vestment I'm not sure about, you'd have to ask a Cleric.

    Dispel: Basing this off Pathfinder.

    GMW: In Pathfinder +3 weapons bypass cold iron/silver, +4 bypass adamantine and +5 bypass good/evil DR. Which gets rid of most of the silliness that existed in 3.5 and makes magic weapons more powerful than mundane cold iron/adamantine ones again.

    Stoneskin: I'd be fine with getting rid of Greater Stoneskin, but if you get rid of Premonition too its gonna make Wizards a little fragile. To be honest I'd rather get rid of Premonition since it's silly. Precognition giving you DR

    Iron Body: In Pathfinder it's 15/adamantine, and everything else seems to match up so I haven't even written it in the list ><

    I'd love to write in "Spells which don't exist in Pathfinder --> Delete spell" but I'm sure there would be an uproar so I won't.

    Leave a comment:


  • Kitsunestume
    replied
    Thealis,

    Don't forget to include the differences pointed out in the OP, which were shield duration (30 sec/level), Mage Armor duration (1 min/level), and Magic Vestment (1 min/level), if I recall.

    Dispel Magic does have a dispel cap of +10 from caster levels, but Greater Dispel has cap of +20 instead of the +15 in NWN2. I am aware this is different for Pathfinder, but figured I might point it out; however, spells not becoming useless at hard-levels would probably be a good thing though.

    Stoneskin
    should be like Greater Stoneskin at a lower level (since there is no greater stoneskin) with 150 points of DR 10/adamantine - instead of 100 points or DR 20/adamantine, but I think that was split up by obsidian for balance. It also costs ten times as much to cast in P&P. This did not change in Pathfinder.

    Greater Magic Weapon functions as intended. Real magic weapons in NWN2 lack the ability to defeat material DR unless made of that material.

    Generally:
    It would be appreciated to know if we are using D&D3.5 or Pathfinder for the comparison, or should we just list the changes for both?

    I'm guessing that Iron-Body isn't about to get an alteration to it's P&P counterpart, which grants DR 50/+3. Effective immunity to mundane, +1,and +2 weapons; paper against anything higher. Current Iron-Body grants DR15/adamantine.

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  • thaelis
    replied
    Below is the spreadsheet. Let me know if it isn't detailed enough. I just gave summaries of what is different.

    https://docs.google.com/spreadsheet/...VE&usp=sharing

    Leave a comment:


  • thaelis
    replied
    Heheh, thanks Sonuvalich. I made the document and started filling it in, but I just wanted to double check, are you sure you want to open this can of worms Lotus? Just looking at the 1st and 2nd level spells, it's gonna be more like a siege tower filled with legions of DM-eating worms.

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