While I greatly appreciate Toupon's efforts in delivering us the improved Argyle area, I have observed through numerous delves into the demonicly held keep that there are a few electrical 'traps' that can't be detected; specifically the wall-glyphs. I might be looking into it on a character with insufficient Search, but can detect all the Deadly Electrical Traps on the various doors as well as attempted using a Find Traps spell, so am inclined to think that the wall-glyphs are scripted rather than actual traps.
I would like to suggest, if possible and not already implemented, that the glyph-traps could be tied to detectable trigger areas (using Search or Spellcraft - they are magical glyphs), and disarm-able using either Disable Device, Dispel Magic, or Non-detection, though rogues aught to be able to disarm even magical traps.
In the event that they already are, then my suggestion for making magical stuff detectable by magic-people stands, and I am obviously confused about how Find Traps works.
Cheers,
Kit
I would like to suggest, if possible and not already implemented, that the glyph-traps could be tied to detectable trigger areas (using Search or Spellcraft - they are magical glyphs), and disarm-able using either Disable Device, Dispel Magic, or Non-detection, though rogues aught to be able to disarm even magical traps.
In the event that they already are, then my suggestion for making magical stuff detectable by magic-people stands, and I am obviously confused about how Find Traps works.

Cheers,
Kit


