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  • Zephyr
    replied
    And I dont' think it will make fights more diverse. Because it's not changing their spell list, it's adding onto what they originally have. Maybe for RP, but in PVP it's going to be the same.

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  • Zephyr
    replied
    One word: Etherealness.

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  • Lanemeyer
    replied
    Originally posted by Nil View Post
    If someone becomes a cop to have more power, then they're extremely delusional.
    I live in Brazil, you would be surprised what stuff a cop can do around here

    Don't get me wrong though, I am not proud of that.

    And by the way... leave the clerics alone

    Leave a comment:


  • Chopper Dave
    replied
    f da clerics

    But seriously they probably have enough spells/tazerz to rule the server and set up an interdenominational cleric rule and vaporize everyone else in literal class warfare.

    Leave a comment:


  • GodBeastX
    replied
    Originally posted by Nil View Post
    If someone becomes a cop to have more power, then they're extremely delusional.
    Biggest reason people become cops, and they get the power too.

    Leave a comment:


  • Nil
    replied
    Originally posted by Lanemeyer View Post
    a cop,
    If someone becomes a cop to have more power, then they're extremely delusional.

    Leave a comment:


  • Lanemeyer
    replied
    I think the clerics should be leaved alone, you people wants more power? Become a politician, a cop, or something like that...

    Kids these days...

    Leave a comment:


  • Lothoir
    replied
    Would you be able to block spell recovery from resting though, or have to block resting completely? If the former I would wholeheartedly support this, since I think adding flavor to the game is usually a good thing.

    Leave a comment:


  • GodBeastX
    replied
    I'll implement this if we only allow clerics to rest for spell recovery at the time of day they're supposed to pray for their spells I think that would balance them quite nicely.

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  • Machiavelli
    replied
    Originally posted by DM Cornuto View Post
    IMO clerics really don't need any more help in NWN2. But that's just my thought on the matter.
    What he said.

    Leave a comment:


  • Quoth The Raven
    replied
    That's not what's going to happen, you know.

    The cleric of Akadi will dimension door only to get Word of Faith right on his teeth.

    Just sayin.

    Leave a comment:


  • AsuraKing
    replied
    Originally posted by Lothoir View Post
    Clerics are powerful yes, but they have to be built and played the proper way to be most powerful. This causes players to all create the same clerics that say different things, but in the end act the same way because to do otherwise would cause them to lose a fight with an opposing cleric.

    Adding spells already in the game to the bonus domain spells would open up entirely new ways of playing clerics and enrich the roleplay in Sundren as a whole.

    Imagine that instead of two clerics spamming Word of Faith and Storm of vengeance the cleric of Akadi or Shaundakul decides to teleport away with Dimension Door and then summon a roaring Wind Elemental with elemental swarm. The cleric of Kossuth then responds with his own Fire Elemental and as the two primal creatures clash he rains fire upon the entire battleground. Or a cleric witht he strength domain beseeching his god to smite his enemy and a giant disembodied hand then begins to pound the cleric's foe! That's the way battles should be, memorable. Right now they're more tedious than anything else, because both sides have the same spells, and some of those spells are better than others.
    Alright, now that you put it that way, you've got me on your side on this, interesting battles would definitely make things appear much better for instance if Cruven had to fight say a cleric of Akadi and needed to break though some summoned elemental to reach the actual cleric it would be a lot more interesting.

    Leave a comment:


  • Lothoir
    replied
    Clerics are powerful yes, but they have to be built and played the proper way to be most powerful. This causes players to all create the same clerics that say different things, but in the end act the same way because to do otherwise would cause them to lose a fight with an opposing cleric.

    Adding spells already in the game to the bonus domain spells would open up entirely new ways of playing clerics and enrich the roleplay in Sundren as a whole.

    Imagine that instead of two clerics spamming Word of Faith and Storm of vengeance the cleric of Akadi or Shaundakul decides to teleport away with Dimension Door and then summon a roaring Wind Elemental with elemental swarm. The cleric of Kossuth then responds with his own Fire Elemental and as the two primal creatures clash he rains fire upon the entire battleground. Or a cleric witht he strength domain beseeching his god to smite his enemy and a giant disembodied hand then begins to pound the cleric's foe! That's the way battles should be, memorable. Right now they're more tedious than anything else, because both sides have the same spells, and some of those spells are better than others.

    Leave a comment:


  • AsuraKing
    replied
    Dont get me wrong I would love to be able to cast stoneskin with Cruven, but i do think that clerics really are strong enough as is and dont really need more benefits.

    Leave a comment:


  • Thief Of Navarre
    replied
    Originally posted by BedlamX View Post
    While they don't need help due to being a seriously overpowered class in a low to mid magic world, some of these would be really good for RP purposes. I made a cleric of Kossuth just for fun. He could spout off all day about the power of the flame and it's cleansing fire...but he had zero fire spells until level 5 (think that's when he got fireball). Since Darkfire was removed from cleric spells, Kossuth priests just don't have any fire. I remade the guy as a wizard/cleric just to get some fire spells so he could walk the talk.

    I know this is just one instance, but I'm sure there are others.

    One question: Is it possible to have certain spells be non-usable based on Domain? Like, for instance, Kossuthians would never use cold- or water-based spells, so no Drown (sorry...only one I can think of off the top of my head as I don't play clerics very often). Even if it is possible, sounds like a lot of work, though.
    Your right, its a lot of work. Im sure the team will come to a compromise though! >:}

    Leave a comment:

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