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Fighter

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Fighter

Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Of all the classes, the Fighter has the best all around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armours. In addition to general fighting prowess, each Fighter develops particular specialities of his own. A given Fighter may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As Fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly.

Requirements

There are no special requirements for a character to qualify as a Fighter.

Class Skills

The class skills of the Fighter are:

  • Climb
  • Craft: Armorsmithing
  • Craft: Jewelcrafting
  • Craft: Tailoring and Leatherworking
  • Craft: Weaponsmithing
  • Craft: Woodworking
  • Intimidate
  • Jump
  • Knowledge: Architecture and Engineering
  • Knowledge: Dungeoneering
  • Knowledge: Local
  • Listen
  • Lore
  • Parry
  • Profession: Cook
  • Profession: Fisher
  • Profession: Miner
  • Profession: Woodcutter
  • Spot
  • Survival
  • Swim
  • Taunt

Class Features

Base Attack Bonus Progression: High

Skill Points at Each Level: 4 + Int modifier

Hit Dice: D10

High Saves: Fortitude

Weapon and Armor Proficiency: The Fighter is proficient in the use of all simple and martial weapons, light, medium and heavy armor, and all shields (including tower shields).

Bonus Feats: At 1st level, a Fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Fighter gains an additional bonus feat at 2nd level and every two Fighter levels thereafter. These bonus feats must be drawn from the feats noted as Fighter bonus feats. A Fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

The bonus feats are in addition to the feats every character gains from character progression. Some of the bonus feats include, though might not be limited to:

  • Armour Mastery
  • Armour Training
  • Blind-Fight
  • Bravery
  • Combat Expertise
  • Improved Combat Expertise
  • Whirlwind Attack
  • Disarm
  • Improved Disarm
  • Dodge
  • Mobility
  • Spring Attack
  • Great Fortitude
  • Improved Critical
  • Improved Parry
  • Improved Unarmed Strike
  • Deflect Arrows
  • Stunning Fist
  • Knockdown
  • Improved Knockdown
  • Point Blank Shot
  • Rapid Shot
  • Many Shot
  • Power Attack
  • Cleave
  • Great Cleave
  • Improved Power Attack
  • Weapon Proficiency (exotic)
  • Rapid Reload
  • Two-Weapon Fighting
  • Two-Weapon Defense
  • Improved Two-Weapon Defense
  • Improved Two-Weapon Fighting
  • Greater Two-Weapon Fighting
  • Weapon Finesse
  • Weapon Focus
  • Greater Weapon Focus
  • Power Critical
  • Weapon Mastery
  • Weapon Specialization
  • Weapon Training
  • Greater Weapon Specialization

Bravery: At 2nd level, a Fighter gains +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training: Starting at 3rd level, a Fighter learns to be more maneuverable while wearing armor. Whenever she is wearing armor, she reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by her armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1, to a maximum reduction of 4 to the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.

Weapon Training: Starting at 5th level, whenever a Fighter is wielding a weapon in which she has weapon focus, she gains an additional +1 to her attack rolls. This bonus improves by 1 every four levels thereafter (9th, 13th, and 17th).

Armor Mastery: At 19th level, a Fighter gains Damage Reduction 5/- whenever wearing armor or using a shield.

Weapon Mastery: At 20th level, a Fighter chooses one weapon in which she has a weapon focus, such as the longsword, greataxe, or longbow. Any attacks have their critical damage multiplier increased by 1 (x2 becomes x3, for example). In addition, their treat range is increased by 2.

 

This page was last modified on 8 September 2012, at 22:22. This page has been accessed 2,433 times.
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