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Eirimil Gaelazair

Contents

General Information

Name: Eirimil Gaelazair
Title: Arfaern(Archmage), Arch Magus, Hrayek(Exile)
Home/Location: Tower Sinistrum
Birthplace: Ruith, Evermeet
Age: 764 in 1372
Born: 16 Eleint, 608 DR.
Year: Year of Failed Daggers
Sign: Born under the Sign of the Fish, and with New Selûne under the sign of the Raven
Race: Sun Elf
Gender: Male
Class: Wizard(11)/Arcane Scholar(10)
Deity: Corellon Larethian
Alignment: True Neutral (with Chaotic and Evil tendencies)

Eir- (Sharp) -mil/-imil (Bond, Promise) Gael- (Pegasus) -zair/-azair (Lightning)
Taken together, the name is fully realized as "The sharpest promise of the flying horse upon the lightning." It was created using the chart to elven names given in the Races of the Wild source book. House Gaelazair is a completely fictitious minor noble house that left Evermeet shortly before the fall of Myth Drannor to travel to Evereska. They have since been all but wiped out, due to the phaerimm attack that destroyed all of the elder elves of Evereska and left the fabled city in ruins.

Biography

Appearance

Physical Characteristics

  • Height: 5'5"
  • Weight: 101 lbs
  • Skin color: Golden Bronze
  • Hair Color: Golden Blonde
  • Hairstyle: Long and straight, kept tight in a uniform ponytail
  • Eye Color: Emerald Green

Description

Eirimil is an Ar-Tel-Quessir of average build and appearance, though his venerable age gives him something of an almost discernible radiance that seems to burn just beneath his flesh. He has decidedly hawkish features: a somewhat hooked nose, predatory eyes with an intense stare, and an almost perpetual scowl. His high cheekbones carry a haughty look that can be seen in his raised almond eyes, and combined with the etherealness of his otherworldly 'glow' he has an even more alien and distant appearance that makes him aversive to most non-elves.

The aged elven wizard is most often seen garbed in modified robes that identify him as one of the non-human Left Hands of Mundus - his silken robes are tinged with a deep hunter green, and bear hand-stitched elven patterns. He is also notoriously given to excessive displays of the arcane that show both his arrogance and contempt for what others think of him. Whether this involves strolling through the caravan paths of the Pioneer's Way with a bound Elemental at his heels, or demonstrating his absolute mastery of the Weave on disproportionately insignificant or imagined threats - it matters not to the old sun elf.

Personality

Most who would interact with Eirimil would consider him either abrasive, distant, egocentric, fatalistic, haughty, and sometimes outright cruel. Indeed, he is all of those things and more, and few see his heart as he does even among the Tel-Quessir. In his own mind, he is a victim of fate - driven to do what he must, for the sake of those who cannot or will not. A combination of his own paranoia and his long life that has spanned the loss of entire elven kingdoms and betrayals has driven him to a near ruthlessness in his pursuit of what he perceives to be threats to the long-term survival of the Tel-Quessir.

A noble at heart, he acts with regal grace and formality with all sun elves unless they prove to be unworthy of such respect, and he even extends a cordial (sometimes even desperately so) demeanor to other elven breeds. This is a two-fold result of his long years in exile and desire to ingratiate himself to his fellow Quessir so that he might 'redeem' his image for when he hopes to rejoin his people.

While he is not affiliated with the Eldreth Veluuthra, he shares the view that humanity is more akin to invasive vermin that are a hindrance at best and a threat at worst. His racism has diminished in the past decade but he still holds a deep contempt for humanity and for every offense (real or perceived), he easily forgets all of the good they have done in favor of patronizing and deriding their apparent stupidity and untrustworthiness.

Despite a willingness to use almost any tool, any magic, or any means to achieve his ultimate ends - even Eirimil has a blue-and-orange spectrum of morality. A deeply ingrained hatred for the traitorous House Vyshaan, and their dark history, has kept him from consorting with any form of evil outsider in any method other than to exterminate them. If a situation forces him to temporarily deviate from direct confrontation, he makes certain to act within his capabilities to strike back against these forces as swiftly and as hard as possible when the tables are no longer against him. He has an equally deep-seated hatred of Orcs and Drow and would think nothing of throwing all of his considerable arcane might at even the slightest showing of dark elven forces. Even those that might prove to count themselves among Eilistraee would likely meet with swift, brutal death were it in his power to deliver.

Faith

For much of his long life, Eirimil did not overmuch concern himself with faith and the divine. He was content with allowing the Seldarine to do as they pleased with the world as he devoted all of his time and efforts to the study of the arcane. However, in the two centuries following his exile from Evereska, he has become ever more spiritual. Brought on partly by the reality of his mortality and partly by his desire for a 'redemption', he has tried to bring himself closer to Corellon and the Seldarine. He hopes that he will one day walk with his kin in Arvandor and that his intentions and contributions will weight greater than the deeds he does in pursuit of them.

Profession

As a full-time occupation, Eirimil serves tentatively as a magi in service to the Circle known as the Hands of Mundus, counting himself as an Arch Magi of the Left Hand. This empowers him to act as an authority figure with legal power in the realm of magical deviance, and gives him the ability to act with almost any means as long as it 'ensures the security of the land of Sundren'. Despite his obvious reservations to service in the name of humans and their nation, he has proven capable and willing to act in the interest of the city-state against several external threats.

Skills

A trained artisan in many crafts, Eirimil is capable of shaping wood and metal, sewing, jewel-craft, and herbalism. He is most adept at alchemy and binding enchantments into objects ranging from arms and armor to any shape of wondrous object. He is a licensed merchant with rights to a small shop in the Exigo Trade Post - there, he provides competition to Elassir Dranae in the market of arcane scrolls and wands, and offers a small portion of his enchanting skills. He does not make much effort to advertise these services, however, and his frequent duties elsewhere leave the shop mostly tended by a Leomund's Merchant Elemental.

He is also a notable historian, with a wealth of knowledge in a wide variety of subjects. He has published several books on the Art, the nature of the Weave, and a three-part treaties on the schools of Conjuration, Evocation, and Transmutation. For a short time he gave lectures at the University in Sundren City, but his departure from the valley ended that arrangement and he has made little effort since his return to engage in that past-time.

Spell Casting

A prodigy among his own people with centuries to practice and hone his skill with obsessive focus, Eirimil is a frightening power to behold in the midst of his spellcraft. A universal generalist who has studied magic and it's nature as a whole rather than selectively focus on individual aspects, he often has a spell for any situation and a wand or scroll for those he doesn't. His vast intellect allows for him to make impromptu and unconventional use of his prepared spells in situations he has not or could not account for. He is fond of divination for research and illusions when he doesn't expect to be 'active', but favors conjurations and transmutations more in situations where he expects to be pressed into action or combat situations.

His traveling arcanabula is completely filled with over two hundred spells of every school, haphazardly strewn with complex arcane formulae and diagrammatic sigils that would baffle lesser wizards. His prized grimoire, a massive tome bound in mithril with metallic sheets of platinum emblazoned with his every known spell, was taken from him at his exile. It is assumed to be held within Cloudtop Tower, and he hopes one day to possess it once more and fill it with Ar’Selu’Tel’Quess.

Conjurations

Eirimil has bound and contracted a number of elemental beings into his service over the course of his career. The most prominent of these are the greater elementals (one of each type), a fire mephit, and the somewhat willing earth spirit that currently inhabits a miniature golem prototype.

  • Notus Sang, Bringer of Storms: A greater air elemental that serves the sun elf due to past bargains. The two maintain a very cool relationship, with the elf not pushing the boundaries of the fickle wind spirit.
  • Yen-Hashar, the Crested: A greater water elemental that shares a friendly relationship with the usually reserved wizard. Something about the playful and easy-going nature of the spirit seems to soothe the old elf's soul.
  • Durmach, The Strength of the Pillar: A loyal, if a bit reserved, greater earth elemental that serves to the letter of the contract between itself and the wizard. It sometimes seems to take pleasure in it's slow reactions, and the frustration it causes the elf.
  • Sallux, the Unquenchable: Perhaps the most passionate about the contracts, this greater fire elemental takes great joy in coming to the material plane and setting ablaze whatever it can under the old elf's service. While it may not enjoy the other tasks it is given, it seems content to do them for the chance to continue consuming matter in the prime material plane.
  • Imalrix: A craven fire mephit that serves Eirimil more out of fear than anything else, even the compulsions forced on it by the binding. It slavers to his desires, but also hates the wizard and his strength.
  • Siddis: An earth spirit that currently inhabits Eirimil's prototype golem miniature. It has been bound to serve as a shield guardian, but until a proper body is crafted it drifts only barely conscious in it's current shell.
  • Tamae: A self-interested and aloof cat familiar that is bonded with Eirimil, one that often remains unseen because it is both lazy and because it's master prefers that no one know of it. In spite of this, during Kyoko's apprenticeship Tamae was quite infamous for making much sport of her using it's magical bond with Eirimil to channel some of his spells to harass, confuse, and torment her. It has also been known to levitate on occasion, and is quite fond of delivering fiery surprises to unsuspecting humans.

History

Before the Sundered Valley

Eirimil was born 'Arisal' in Ruith, a blessing to his three-hundred year old father Selmahs Gaelazair and his kerdrim Daeoro. A wizard of no small prestige and a minor noble then in Evermeet, Selmahs tutored his son and was delighted to find that he shared a strong affinity for the Art and his rapid learning promised a great future. It was no secret that Selmahs strove to be accepted among the Selu'Taar, and he hoped that his child would follow in his steps.

It was during his fifty-eighth year that the Srinshee vanished, signalling the end of an age, and the final slide into decline for Cormanthor. The fall into divisive city-states in the four decades that followed was only the beginning, with the arrival of the Trio Nefarious in 711DR and the death of Fflar Starbrow Melruth in 714DR heralding the fall of the Myth Drannor. House Gaelazair was given to generosity in this time, using their estate to house refugees as Selmahs made plans to move his family to Evereska to be closer to Cloudtop Tower and the seat of the Ar’Selu’Tel’Quess.

It was in the prestigious colleges of Evereska that Arisal studied and excelled far greater than even his father expected. He was a voracious student: insatiable in his thirst for spellcraft, history, the arts, and the planes. His gifts made him prideful and arrogant, and he often flouted his skill and status in the face of the other young apprentices. Selmahs was often willing to turn a blind eye to these flaws in the face of his achievements, but his peers were not so easily forgiving.

When he came of age to choose an adult's name, he chose 'Eirimil' as a name with twin meanings. He first wished to honor his father and live up to his expectations, which was spoken of in the severity of his promise. He secondly indulged his ego, proclaiming his own great potential. In his two hundred and twenty second year, he left the colleges and began to seek out new spells to learn and master and objects of power to possess and harness. This was far more ambitious than his peers, who sought instead to practice and perfect the spells they were taught with the slow and methodical nature of their fathers and father's fathers.

Decades passed, a century, then two. While his skill grew so too did the frequency of Eirimil's contention with his peers and elders. He fostered many dalliances, and sired three young but his relations did not long last due either to his intense nature or his reprehensible treatment of others. He had come close to calling Andrual kerdrim, but they walked different paths into different lives. Their union bore a son that possessed the Gaelazair blood strongly, and Selmahs had hopes of seeing another prodigy in his lifetime. Instead, it was Andrual's family that would raise the child in hopes that he might not pick up his father's temperament.

It was these signs and the actions that bred them that brought the Hill Council to reject Selmahs' request to have his only son trained further in more advanced arts. The shame was great, and stung the noble Gaelazair deeply. Eirimil, however, was infuriated and sought to defy the will of the elders. He stole away what objects he could and collected what scrolls and writings were not most securely guarded in an attempt to prove himself capable and worthy of their knowledge. What he earned was exile.

For two centuries, the sun elf traveled the land and scouring it for objects of arcane power and magic to replace what had been taken from him. He blamed everyone but himself - his father, for not defending him; the council, for not believing in him; his peers, for spurning and turning on him. He swore that he would become greater than any of them, on his merit alone, and when he returned they would beg his forgiveness and welcome him with open arms.

First Arrival

In Kythorn of 1370, Eirimil's travels first brought him to the Sundered Valley by way of boat from Waterdeep. He had heard of two rumors in the City of Splendor that intrigued him and sent him on his journey - first of the mineral Sundrite and it's strange magical properties and secondly of artifacts in the tomb of the country's mage founder, Mundus. It was the latter that proved to be the focus of much of his time during his many months in the valley.

Several leads turned up, but it wasn't until he got both a tip and request of employment from a dragon-blooded woman by the name of Akivasha that he finally acquired his first meaningful find - the journal of Mundus, and a trove of untouched spell scrolls and research that he took as his payment. All that was requested of him was to allow her access to the tome when he was done with his research.

He compared his own notes and theories against those left behind by the human archwizard, pleasantly surprised by the advanced nature of the human's understanding. The resulting compilation was copied into a sprawling manifesto that became known as 'Three Treaties on the Metaphysical', which at it's time was one of the premiere works on understanding advanced spellcraft and the interaction of arcane formulae.

It was during the compilation of this massive undertaking that he met the plane-touched tiefling woman, Kyoko. Driven at first by a desire to study her, drawn to the planar resonance that she exuded, and eventually taken in by her intellect, skill with the weave, and razor sharp tongue to match his own he took her on as an apprentice. He encouraged diligent study, and always had work for her to do - such as categorizing his scrolls and books, or doing his lesser experiments while he composed the Treaties. She was invaluable in his work, even if he did not show what most would consider proper affections for their students, and he had high hopes for her.

Before he could disseminate his completed work and findings among the circles he committed himself to, he received a Sending from Selmahs telling him of the sudden attack on Evereska by unknown forces. Due to the powerful magics that were erected in defense, he would have to rely on traveling back the long way.

Evereska in Ruins

He was not prepared for awaited him. So much death and destruction, so much pain and suffering. By the time he had arrived, his family home was a ruins and most of the people he had known centuries ago were already dead or dying. The only hope was that the netherese humans of Shadovar, called back by Galaeron Nihmedu, and the combined forces of the nearby human nations united. Against them were the phaerimm and their armies of bugbears, illithids, and beholders. Eirimil himself sought to join the Swords of Evereska and commend his magic to their arsenal, despite the mistrust he received.

He was wounded several times in the months following, but none was worse than when the phaerimm SpellGather unraveled Evereska's Mythal and he along with many others suffered under their terrible life-draining dwemers. Even with the aid of the remaining priests, he spent the remainder of the conflict recovering - a deep regret and point of guilt that he carries when so many other elder elves gave their lives so the young might live. When he recovered enough to travel, he sought out his son Mynes who focused his anger and sense of loss upon him. With nothing but heartache and loss left for him in Evereska, Eirimil returned to his exile.

Return to the Sundered Valley

Hoping to find usable resources in the rich valley in which he had spent the past few years, the sun elf sought out his old allies and unaffiliated circle of magi. In the few short years he had been gone, though, much had changed as was the nature of human lands. Even his apprentice, Kyoko, could not be found or traced beyond a last sighting in the Shrine of Chauntea. She had been a prodigy Diviner, it was beyond him in his weakened state to scry past whatever defenses had been erected to safeguard her final fate.

The elves that had called the Viridale home had retreated completely from their homes due to constant assault from the Mossclaw and Grimaxe - seeking refuge among the Wardens of the Vale, or within the cities, or quitting the valley completely. The Ordo Magistrorum Magiarum, an alliance of great mages that had remained free from Sundren's private interests had long since left the valley, with none knowing the fate of the former leader Vashano Vyranvale after he was freed from the jails and sent into exile. Word had been that Garion defected to the Dark Advent - likely chased from the land during the Myrkulite coup if he lived, and even less was known of Lillipan Swobbles.

Donwtrodden but with too much invested to give up, Eirimil sought out the last connection he knew as a last resort: Kaldaris Kelenvale, a magi in service to the Hands of Mundus. The trail he followed brought him instead to Magus James Arrow, who completely revolted him but gave him the answers he needed. In order to secure his position and expand his resources, the wizard bargained his skill to the Hands of Mundus. The arrangement has held thusfar, and while he finds himself sometimes revolted by the human magi of the Tower Sinistrum - he understands and agrees with the need for the research of all magic in a complete and unrestricted fashion.

Faction

  • Eirimil is currently in good standing with the Left Hands of Mundus, based out of Tower Sinistrum near the Gate of the Sunderer. He currently has earned the title of Arch Magus, and does not hesitate to use his position in situations that he feels warrant his attentions. His results and ambition seems to have caught the attention of members as high as The Council of Ten.

Missions

  • Thinking with Portals: One of the first occurrences that Eirimil was confronted with in his duty to the Hands of Mundus was the appearance of ritual-crafted mass teleportation circles that bypassed the normal limitations of teleportation spells. Worse yet, they were at the disposal of an undead army led by a titan demilich that unleash through these limited Gates. Three such portals were found, two researched, and all disjoined in the course of the investigation which led to the heart of the Necropolis Temple. What can only be explained as a full-scale assault on the Myrkulites was encountered there, with the invading and much of the defending forces scattered and the demilich destroyed in the ensuing struggle. Whatever it's motivation and goals were lost with it, as were the last components to the ritual. However it seems more recently that Banite forces are using inferior, imperfect portals of a similar nature. Research of these portals is a top priority, to see if they were inspired by the work of the demilich.
  • The Story of the Storyteller: Eirimil had met the young desert elf Lasvi before, but it was not until after her performance of the Dirge within the Necropolis and the following accusations of necromancy and indefinite imprisonment that he truly got to know her. In an effort to clear the young elf of her charges, he was informed of and instructed to study the weapon she had mysterious acquired not long before the events. What he gleaned gave him all he needed and more - the blade was one of two Tel-Quessir artifacts created during the Crown Wars. During her Dirge, Lasvi had inadvertently triggered the dormant artifact and it acted as a vessel for the waning divine echo of the dead god Kelemvor. With his investigation results, he petitioned for the desert elf's immediate release and forced the issue with documentation from his superiors when he met with Legion resistance to his results. Since that event, he has made an effort to aid the elven woman in her pursuit of the other artifact, Paerolia, so that she might learn the truth of not only her own story, but that of the Storyteller.
  • Shadows of the Past: An innocuous letter, delivered by an unaware legionnaire, held within it a complex spell hidden within illusions. Unravelling it produced a replica of True Hand Rismal of the Council, with a 'test' handed to the newly promoted Elite Magus. Eirimil was ordered to meet with the Helmite Ryland Padant and discover the origin and nature of a blade of pure sundrite he discovered within Shar's Abaddon. Due to the nature of Sundrite the blade was resistant to direct divination, and the heavy rain and chill of the northern climes interfered with the lengthy Legend Lore casting the elf attempted on the spot. Seeking more information based on the fragments he had gleaned from the partially effective spell, Eirimil and Ryland - along with Ryland's Helmite associates Alexander Evenwood and Squire Vilmar - set into Shar's Abaddon to seek out and learn more from the Shadar-Kai. Deep within the crater's heart, they got what they desired from dark mage of the shadow weave - at the cost of a piece of Eirimil's shadow.
  • The sword was the artifact heirloom of the netherese archwizard Jason Skyblade, the weapon used on him by his own son after his transformation into a being of shadow and malice. Banished, but not defeated, his son died from the battle in Sigil - the planar powers of that place buried the weapon deep within the land that became the Abaddon and disturbed it's rest. After this revelation, the dark mage attempted to take the artifact with the aid of powerful Nether Wraiths. Eirimil called for a retreat, leaving Alexander to hold the line against Ryland's wishes. The escape was narrow, even with the delay and the wizard took the weapon to Rismal for more thorough study when he reported the events that transpired. The blade has since been returned to Ryland Padant, though there is still the looming threat posed by the shade of Jason Skyblade and the dark forces working to free him from his banishment. To aid him, Tower Sinistrum assigned Magus Andrew Swift to assist in the investigation's follow-up.
  • The Swan Ship of Evermeet: It involves Sun Elves, Pirates, and magical hijinks.

Relationships

Family and Kin

  • Salmahs Gaelazair: Eirimil's father, an elven high mage and minor noble of Evermeet that traveled to Evereska to pursue induction into the Selu'Taar. Sacrificed himself, along with almost all the other Selu'Taar, during the phaerimm attack on Evereska.
  • Daeoro Iltria: Eirimil's mother, a historian, scribe, and herbalist who taught him the fine arts and crafts when he was not embroiled in his arcane studies. Killed in the protracted war that devastated Evereska.
  • Mynes Gaelazair: Eirimil's youngest son, and the only one to show the strongest traits of the Gaelazair bloodline. A skilled young wizard, currently helping the other survivors of Evereska recover from the attack and training new apprentices at the college.
  • Dhohar Nulie: Eirimil's eldest child, a daughter. If she is alive, her location is unknown. She was not in Evereska when he returned and he has not kept int touch with House Nulie.
  • Koehal Silas: Eirimil's second child, a son. He traveled to Silverymoon with his mother, and has become a minor but successful craftsman there.

Allies

  • Altherion Goldleaf: A young sun elf nael'kerym who has arrived in the valley only recently, and met with Eirimil as an initiate to the Hands of Mundus. Feeling it his duty to take the young spellblade under his wing, the older wizard has often placed himself in direct contact with the initiate for his missions and subtly guided him toward Tower Sinistrim so he could better 'guide' him. Eirimil sees great promise in Altherion, marred only by his devotion to the twin mastery of spell and sword rather than complete mastery of the arcane.
  • Lasvi Norreitryn: An young, inexperienced sun elf woman that Eirimil has taken quite the interest in. At first as protective and dotting as would be a father, he has since come to call her such as 'ilyrana' and 'arael’sha'. While his intentions have not come across as openly romantic, he has an almost forbidden interest in the centuries younger woman and has confessed that her company makes him feel as a young man in his prime again. In a private discussion where he confessed his nature as an exile to her, he discovered she was as well - the feeling has only made him more certain that their seeming connection is more than coincidence.
  • Peridan Twilight: While the two have met face-to-face only once, Eirimil has heard quite a bit about the sun elven nael'kerym that serves as the punishing and vigilant blade against the seemingly endless Bloodmaim orc onslaught. The older wizard is both impressed by and somewhat envious of the younger warrior - feeling brought on by the same basic traits of prestige, heroism, and a strong young body that commands and demands attention.
  • Minael Cel'Anon: A young elven smithy and craftsman that Eirimil met and exchanged pleasantries with when he arrived through the Gate of the Sunderer. The older wizard has professed an interest in seeing Minael's craftsmanship and metalwork, and offered to put his goods on display or even enchant them at his shop in the Exigo Trade Exchange.

Indifferent

  • Tigen Amastacia: At first, Eirimil was disgusted by the wild elf that he met at the heels of a pair of humans. He seemed to bark at their command, and shamed himself deeply by siding with them instead of the Etriel that they were arrayed against. Since then, that disgust has shifted to pity for the Sy-tel-quessir - a genuine mixture of sorrow that he has chosen to place his future in the hands of the untrustable and unworthy younger race and grim certainty that he would outlast them through either lifespan or betrayal. When last they parted ways, Eirimil gave his pity to Tigen, offered up a prayer for Fenmaril to keep him in his lonely path, and expressed his hope that the two might one day cross paths again as kin.
  • Dain Tornbrook: Eirimil is not yet certain what to make of the so-called 'Judicator of Wrath', a reclusive paladin whom holds ties to many rumors, titles, and tales. He knows that even his own considerable authority is meaningless in the face of the near-limitless reach that Tornbrook has in Sundren afforded him by the Harbingers. He does not know the man's motives, goals, ambitions, or plans - something that often does not sit well with the old wizard who has little faith in humanity. Rather than call further attention to himself in direct confrontations with a figure beyond the law, he has taken to collecting information through associations to try and piece together a mosaic of the man behind the Sword.
  • Maia Nanethiel: The moon elf ranger of Solonor has been a notable background figure in the small elven community since her arrival in the Sundered Valley, something that Eirimil was quick to notice when he first arrived. While the two had little in common and acted on behalf of the elves in different ways, the old sun elf has always respected her as a woods-woman and tracker despite her lesser status as a Teu-tel-quessir. He had originally thought her to have quit the Valley when he returned along with many of the other elven refugees, but her recent return has been a welcome one.
  • Duluvan Sule: A quiet and reclusive human necromancer whom shares few words with most, he and Eirimil have developed something of a mutual respect for one another as arcanists. The two have been side-by-side in more than a few scenarios where the necromancer utilized his intimate knowledge of the unliving to completely dismantle entire forces of the dead. He has been foe to Myrkulites, Banites, and demonspawn on several occasions - and while Eirimil has yet to believe him completely benign, he has at least given the human some room to continue his private crusade.

Discordant

  • Emiliana Blackwell: Eirimil's open contempt for Emiliana is surpassed only by his barely-contained hatred of James Arrow, if only because he knows that he cannot yet justify a direct attack against them. What had been a cordial indifference devolved into what it is now when the legionnaire captain took the young sun elf Lasvi Norreitryn into an undefined 'house arrest' prior to any sort of trail and without proper investigation of the situation. When he learned of this, he took it upon himself to clear the good name of a fellow Tel-Quessir. During the course of his investigation, he perceived the human woman as incompetent, petulant, and far too egocentric for a lowly human and his innate racism was fueled only further by the 'unjust' treatment she had fostered onto a superior elf. In spite of all of this, he currently does not concern himself with the affairs of the Centurio and has even been compliant with his missions that coincide with her.
  • James Arrow: To Eirimil, James Arrow is everything about humanity that makes him sometimes think that just maybe the Eldreth Veluuthra might be right. He is a petty, untrustworthy, unpredictable, filthy, ignoble, ill-bred, ill-mannered vermin who also happens to be a highly-regarded magus within the Right Hands of Mundus. It is as if the Demiplane of Spite orchestrated a sick planar joke and crafted an anathema specifically to gall him since he cannot openly move against James without losing the support of the Left Hands. This fact alone fuels a deeper rage than any distant enemy abroad that he could freely loose his wrath upon.
  • Andrew Swift: A magus of the Left Hand who also happens to be a natural sorcerer. On top of being both human and a sorcerer, he also has the personality of an sexually frustrated wandering minstrel constantly on the prowl for an easy target. Ever since he has been assigned Swift for his investigations, he has been constantly trying to get rid of him with menial tasks and distant objectives: anything to keep him somewhere far away.
 

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