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Update Notes - February 1st, 2012

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  • #16
    Originally posted by Torgar View Post
    Eldritch Knight- Arcane armor proficiency feat prereq's removed, no other mechanical changes.
    Those prereqs were replaced with the current set a long time ago (about 8 months)
    "Half the lies they tell about me aren't true."
    Yogi Berra

    Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
    http://www.sundren.org/wiki/index.php?title=Main_Page

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    • #17
      Originally posted by Cornuto View Post
      Dreadmaster got reduced skill reqs, and we edited some class skills I believe (Stalwart Defender gets access to spot and tumble off the top of my head.)
      Didnt the defender always get the detection skills ~ spot & listen? Thats what I seem to remember.
      Originally posted by roguethree
      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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      • #18
        Originally posted by Thief Of Navarre View Post
        Didnt the defender always get the detection skills ~ spot & listen? Thats what I seem to remember.
        You may be right on that.
        Originally posted by Saulus
        Stop playing other shitty MMOs and work on Sundren, asshole.

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        • #19
          Originally posted by Cornuto View Post
          Dreadmaster got reduced skill reqs, and we edited some class skills I believe (Stalwart Defender gets access to spot and tumble off the top of my head.)
          Still no taunt? Thats bad
          Gimghair Ironwall - To strike an Ironwall is to strike an anvil. You are more likely to re-shape your weapon than to move him… and heavens forbid one lands on you

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          • #20
            I always felt a Defender should have the ability to invest points in Search since they get trap sense.
            Cheers!

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            • #21
              Stalwart defenders get tumble? why? It kind of doesn't really fit the archetype anymore than fighters or barbarians getting it. Just seems... weird and lending moreto a class that's already pretty damned effective at defending itself (thus the name and every feature it has).

              I'm not saying it's bad outright, just that there are classes that would have benefit from tumble more (barbarians for one thing, it'd be nice to see more of them) than a class that already gets +5 dodge AC and 6/- DR at full progress and a high will save (extremely rare for warrior types). It's kind of hard to justify building anything else (warrior wise anyway) with all that AND tumble lending more.

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              • #22
                Please don't complain about a fighter PRC getting a buff.
                Originally posted by Cornuto
                Glad everyone's being extra fucking ridiculous today.

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                • #23
                  Not really intended as a complaint about the SD, I'm stating the others could use more to be as attractive as that one. As it stands the benefits of the SD pretty much trump every other warrior package. It's not a bad thing at all that a fighter type is getting a buff, it is bad however that others (that in some notable cases need it more) aren't.

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                  • #24
                    Originally posted by Saulus
                    - Undead encounters are now no longer immune to crits (as per Pathfinder rules) *Note this does not affect summons or undead players
                    I noticed today that the trash zombies and ghasts at Necropolis - Old Road were not included in this
                    "Half the lies they tell about me aren't true."
                    Yogi Berra

                    Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
                    http://www.sundren.org/wiki/index.php?title=Main_Page

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                    • #25
                      Originally posted by Saulus
                      Note this does not affect summons or undead players
                      Unless I'm mistaken, the undead out in front of the Necro are unalligned specifically so that players of all factions can grab them to make a sizeable undead compliment, however fragile. I think they would therefore come under the heading of 'PC-controllable undead'.

                      Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                      Also part of Frazer Fabrications are:
                      Frazer Armories - focused on resale of prefabricated arms and armorments;
                      Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                      Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                      James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                      AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                      Theme: Stil Alive

                      Grid vs. Squeegle, not Good vs. Evil

                      Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                      Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                      To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                      crafting tutorial.

                      Unfortunate truths:
                      Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                      Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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